B200 CLASS PROBE
This is one of the keys to the Cyborg’s success. With a bit of planning, this ship can colonize roughly 1 planet per two turns on a continuous basis. 18 turns is all it takes for a planet to be completely assimilated.
SMALL DEEP SPACE FREIGHTER
The small deep space freighter is not the best pic for anyone except for the Lizards with their 30x ground combat force. Likely candidate for colonization.
WATCHER CLASS SCOUT
A ship that is better replaced by the B200. It doesn’t hyperjump and it cannot fight. Build B200’s instead.
IRON SLAVE CLASS BASESHIP
This is an interesting ship for the Borg. If the borg does a bit of diplomatic work with the Feds, he can get quite a deal for one of these little ships. It’s extremely light and great fuel, it’s good for moving fighters around along with Fireclouds. It also makes a great anti-probe defense ship.
B41 CLASS EXPLORER
A completely useless ship in the Cyborg inventory. Any job it can perform, there is another ship that does it better and with less liabilities. Look elsewhere.
MEDIUM DEEP SPACE FREIGHTER
If you are playing in a game where many of the planets you find will not be worthwhile, you may want to build an MDSF (Medium Deep Space Freighter) so that you can scout out the good planets. Once the MDSF’s job of scouting has been finished, it can be colonized or put to use in small cargo transport. If you plan to colonize it you may choose to build a Smallie (Small Deep Space Freighter) instead.
Often touted as a good minesweeper. And with 7 beams this is true, but this ship is worthless in any other role. For the cost, buy the Quietus and at least you get a minelayer. Or the Firecloud and you get a ship that can chunnel as well.
QUIETUS CLASS CRUISER
For the cost of the Quietus, the Cyborg is much better served by the Firecloud. The Quietus has nice range and can lay mines, but is easily captured and cannot beat most other race’s destroyers.
LARGE DEEP SPACE FREIGHTER
The Medium and Small are too small, the Super Transport is too big, but the LDSF feels just right. This is actually the ship to build.
FIRECLOUD CLASS CRUISER
This is the second key to Cyborg success. The chunnel is how the Cyborg apply maximum firepower to any offensive. This is the way they win games and it is also the Cyborg weakness. These ships must be protected…And as combatants, they are easily captured.
BIOCIDE CLASS CARRIER
Arguably the most powerful ship in the game. With a massive 320 cargo holds, this ship can hold 200 fighters and 120 supplies to repair immediately. In combination with the Fireclouds and some Annihilations, this ship in numbers can be brutally effective.
NEUTRONIC REFINERY SHIP
The neutronic refinery ship is a tech 9 ship with 10 engines and 1050 KT of cargo room. Fuel tank will hold 800 KT of fuel. The hull is very massive, 712 KT. The ship is armed with 6 beam weapons. This ship can produce up to 525 KT of fuel per turn.
SUPER TRANSPORT FREIGHTER
To big for most purposes. With tech 10 engines and the cost involved it is much easier to build a few Large Deep Space Freighters. But I like to call it “Starbase in a Box”. You decide.
ANNIHILATION CLASS BATTLESHIP
The biggest Battleship in the game. However, being the biggest of the Battleships doesn’t carry the honors it should. Certain small ship combos often kill this warship for extremely low costs. If you can afford Biocides and can load them, go with them instead, if you cannot, the Annihilation is your other real combatant.
MERLIN CLASS ALCHEMY SHIP
The Merlin Class Alchemy Ship is a tech 10 ship with 10 engines and 2700 KT of cargo room. The fuel tank can hold 450 KT of fuel. The ship’s hull has a mass of 920 KT, which makes it one of the largest ships in any fleet. The ship is armed with 8 beam weapons and costs 840 megacredits to build. The ship can produce a maximum of 900 KT of minerals per turn ( 300 KT duranium, 300 KT tritanium and 300 KT molybdenum ).