Fleet

SMALL DEEP SPACE FREIGHTER
The small deep space freighter is not the best pic for anyone except for the Lizards with their 30x ground combat force. Likely candidate for colonization.

D7a PAINMAKER CLASS CRUISER
A ship with no real purpose in the fascist fleet. It doesn’t cloak, it doesn’t have torps and it burns up what little fuel it carries in a few short hops. For a 10 more total minerals, you can have a Coldpain which is a far superior ship.

LITTLE PEST CLASS ESCORT
A warship of personal taste. The extra 2 beams can give 50% greater sweeping than a Coldpain, but as a combatant, it stinks. The fascist is often better served with Coldpains than with Pests. If you want the beams for sweeping, consider buying the D19b Nefarious. Then you get both the sweep and the glory device.

NEUTRONIC FUEL CARRIER
Build a few to refuel your ships at the edges of your empire. The usefulness of this ship depends on how rich the game is.

 

MEDIUM DEEP SPACE FREIGHTER
If you are playing in a game where many of the planets you find will not be worthwhile, you may want to build an MDSF (Medium Deep Space Freighter) so that you can scout out the good planets. Once the MDSF’s job of scouting has been finished, it can be colonized or put to use in small cargo transport. If you plan to colonize it you may choose to build a Smallie (Small Deep Space Freighter) instead.

D7 COLDPAIN CLASS CRUISER
A wonderful asset for the Fascists. 430 fuel gives this ship great legs and it’s a good combatant against minor warships and some planets. If the fascist cannot kill the planet, he can either drop clans or pillage it into submission. This ship is extremely versatile, think of it as a small version of the Lizard Class Cruiser.

SMALL TRANSPORT
Is of little or no use.

 

 

ILLWIND CLASS BATTLECRUISER
This is the Fascist’s killing machine. In tandem with the Coldpains, a pair of Illwinds can often destroy an enemy homeworld long before turn 20 arrives. Fantastic sweeping capacity and long legs and large cargo make for a very versatile ship. Where the Victorious cannot reach, the Illwind can.

D3 THORN CLASS DESTROYER
Another one of those ships that is crippled by low mass, low cargo and low fuel. It is a fairly inexpensive ship and can be useful in some situations. But where the D3 is useful, the Deth Specula is better.

LARGE DEEP SPACE FREIGHTER
The Medium and Small are too small, the Super Transport is too big, but the LDSF feels just right. This is actually the ship to build.

VALIANT WIND CLASS CARRIER
Often a ship without a purpose. The three launch bays are insufficient to make it an effective carrier against big carriers and against torpers, it doesn’t have the mass to last long enough to do any real damage. But!!! There is a function for this warship. If you can afford the fighters, this ship is a wonderful Patriot Killer. Potentially, it can kill 3 Patriots in one battle. Although, it may cost more money to have done the job, killing 3 enemy ships with one is worthwhile.

DETH SPECULA CLASS FRIGATE
A great heavy hitter in situations where you’re assured not to have to fight more than one battle, or using it as a front ships. It also makes a good planetary raider. When the fascist has a need for a good hitting cloaker, the Deth Specula can often fill roles that the Coldpain cannot. If used for extended missions, it is often worthwhile to escort with a Coldpain to resupply the heavier hitting Deth Specula.

D19b NEFARIOUS DESTROYER
Part one of the fascist equalizer corp. This ship and the bigger and more expensive Saber are what evens up the game for the fascist against much stronger races. They can be used in defensive roles to protect worlds from cloaker problems. They’re good for cleaning off a planet of amorphous worms. They’re good for offensives and softening up an enemy. They are also good as anti-ship missiles.

SABER CLASS FRIGATE
A better choice for offensive missions than is the Nefarious. the 1/2 damage of the Nefarious can prove the difference between a group of Victorious entering a battle damaged or not. In addition, the extra hull mass and 10 beams can become quite useful in certain combat situations.

NEUTRONIC REFINERY SHIP
The neutronic refinery ship is a tech 9 ship with 10 engines and 1050 KT of cargo room. Fuel tank will hold 800 KT of fuel. The hull is very massive, 712 KT. The ship is armed with 6 beam weapons. This ship can produce up to 525 KT of fuel per turn.

SUPER TRANSPORT FREIGHTER
To big for most purposes. With tech 10 engines and the cost involved it is much easier to build a few Large Deep Space Freighters. But I like to call it “Starbase in a Box”. You decide.

VICTORIOUS BATTLESHIP
A fairly inexpensive battleship, but that low cost comes with a problem. Small cargo hold, and a terrible fuel tank. 290 fuel means about 4 or 5 moves and out of fuel. To keep a fleet of Vickys moving the fascist must have support ships or capture enemy fuel depots. Another problem is the number of battleships required to kill a big carrier. The Fascist can make up for some of this by heavily using pop ships to soften up the big carriers prior to battle.

MERLIN CLASS ALCHEMY SHIP
The Merlin Class Alchemy Ship is a tech 10 ship with 10 engines and 2700 KT of cargo room. The fuel tank can hold 450 KT of fuel. The ship’s hull has a mass of 920 KT, which makes it one of the largest ships in any fleet. The ship is armed with 8 beam weapons and costs 840 megacredits to build. The ship can produce a maximum of 900 KT of minerals per turn ( 300 KT duranium, 300 KT tritanium and 300 KT molybdenum ).

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