Strategy: Cain’s Guide to Playing the Colonies
by Ed Robinson Introduction After many months of playing the Colonies, and being busy with my website design, I finally got the time to sit… Read more
by Ed Robinson Introduction After many months of playing the Colonies, and being busy with my website design, I finally got the time to sit… Read more
(for the unregistered player) by Sammy This guide is aimed at unregistered players, but registered players may find many parts useful too. Important note: If… Read more
By Lionel Cai This guide assumes you’ve read the information from the help files and are aware of the Colonies’ abilities. And what abilities they… Read more
By Sharkman Taurus Class Scout Ship Analysis: As with the Rebels, you start with a free one at the beginning of the game. And like… Read more
By Plotz Basic Stuff The Lost Colonies are unique among the eleven races in VGA Planets. They don’t have cloaking devices or warp chunnels, and… Read more
So, you sent in your race choice in the game a little late, with the result that all of your top choices were already taken…. Read more
The Colonials have developed two abilities to help them impose peace to the Echo Cluster. One in a unique ability and the other is shared… Read more